dragon age origins archer build

Equip + cunning gear, buff, unequip. ... An Archer can be a bit of a late bloomer in comparison to the other builds. In other words, their cost-efficiency ratio in comparison to other talents/spells is as said before very poor. ... my first character was an archer and every enemy just ran in to my face mailing me leaving me trying to point blank them. In this Dragon Age Origins solo guide, learn about the combat strategy techniques needed to survive and succeed in the game when playing in nightmare mode as a rogue . A helluva lot of dexterity. The Archer build will work efficiently when the character is well-positioned. Visit our, Best Morrigan Build in Dragon Age Origins. The Inquisition Longbow. Take your favorite fandoms with you and never miss a beat. Excellent willpower should be 15-20. Those two, for sure. This is a viable option early-game, when you cannot reach auto-crit with Accuracy and Song of Courage alone, but definitely sub-optimal mid-game+, as you gradually gain access to some great archery gloves. Attribute-based damage is calculated separately from DamageBonus; +X% critical/backstab damage can actually reach its maximum 3.5 factor with Accuracy and new gear; since this is a Dexterity-based, not Cunning-based build, armor penetration bonuses will provide a significant damage boost against heavily armored enemies (please note, however, that armor penetration rating above 25-30 is ultimately impractical). We hope this article helps you become an even better player! The latter solves, to a certain degree, the three seconds set up time problem: when you fire from Stealth (be sure to turn The Tainted Blade off), set up time obviously does not matter much. Rain of Arrows can be marginally useful again large groups of immobilized enemies (or unusually masochistic ranged attackers), but that is a very unlikely scenario. All these abilities come from the archery tree. While Pinpoint Strike buff works nicely with ranged attacks, it lasts only 15 seconds and has a whopping 3 minutes cooldown time. Please note Aim Speed modifiers do not affect these values—Aim Speed calculations are applied on top of BAT. Luckily, one will have to go through this tiresome process only once. I was wondering if anyone has played her much and how did you distribute the stats and what talents you found most useful etc. If you do not have an existing EA; Embri's Many Pockets : To earn Embri's Many Pockets in Dragon Age: Origins, save the Grey Warden Martine by completing The Missing Warden quest. Since archers are not about talent-spamming, fatigue factor should not be much of a concern. Teyrn Loghain is, to me, the worst of the worst when it comes to companions. Talents: Accuracy, Master Archer, Scattershot. http://www.youtube.com/watch?v=qHKTJLCkvjI, Exporting the Warden Archer to DAA: Gear & Party Problems, https://dragonage.fandom.com/wiki/Archery_(strategy)?oldid=881145, Pages using duplicate arguments in template calls. This setup, plus strength bonus from Fade essences, will net a total of +25 strength. Each armor is made in different materials, and the tiers for each increase as one progresses through the game. Vs. Lieutenants and above, two critical hits you can score as fast as 3.2s are a much better option as far as damage output is considered. Aim could be a very good synergy to Accuracy. Furthermore, they add on to willpower and strength. This factor might be detrimental, especially when your objectives need a short cool down. Temporary strength-enhancing gear setup includes: Blood Dragon Plate (v1.0) Most of your damage will come from spamming Twin Fangs or … Besides, it helps with defensively by missing/avoiding enemy attacks- it provides an outflanking strategy opening. Dragon Age II thrusts players into the role of Hawke, a penniless refugee who rises to power to become the single most important character in the world of Dragon Age. Dragon Age Wiki is a FANDOM Games Community. The following reference sheet covers aim speed modifying abilities, gear, and consumables: Only massive chest armor affects ranged attack speed. The Rogue Build has been one of the most popular classes in the Bioware’s Dragon Age Origins. The Long Shot ability costs 50 stamina points, … Since it is a Return to Ostagar item, it is also DAA-transferable. Blood Dragon Plate (v1.1). After having played a dual wield rogue through in Dragon Age: Origins, studying up on the subject matter, and reading lots of community posts, I realized that there is a lack of detail-oriented class guides that put all those bits and pieces of information together. Overall, there are two massive armor pieces useful for any archer build: Corruption This is the best archer helmet in the game, outclassing even the Helm of Honnleath: it gives a +5 dexterity bonus and maximizes spirit resistance. Inquisition makes it possible to develop an archer build, which has evolved with quite a significant DPS character. The Rogue Build has been one of the most popular classes in the Bioware’s Dragon Age Origins. For me it all came down to wanting Varric (the Dwarf in the demo) in my party and well my Dragon Age party of 1 Mage, 1 Warrior, 1 Archer and 1 Dual wielding rogue doesn't seem to fit with how they are presenting him. Its stealth abilities and poisoned weapons require an extensive recovery time of up to 24 seconds. Light armor is the best for the rogues, discussion for later, and so dexterity is a significant stat. For Dragon Age: Origins on the Xbox 360, a GameFAQs message board topic titled "Best Archer build". The armor to use include; Red Jenny Seeker Gloves (fund the after the Trial of Crows battle), Cadash Stompers for the feet (from the personal quest at Shales), and The Ring 1 and 2 (found at Orzammar and Greater Shade respectively). Suffice to say I was quite pleased with how this build for Zevran turned out, notwithstanding that it can be pulled off more effectively for your own Grey Warden build than for Zevran himself. Auto-critical is only possible here based on using an exploit of Aim and Rock Mastery. JMO but Bard supports the Scout model for Rogue and again JMO but Lelianna already fills … In practice, the list +X% critical/backstab damage gear suitable for an archer is quite limited: In DA:O, an archer can achieve a grand total of +50% critical/backstab damage (Critical Damage Modifier of 2.0), if one is willing to sacrifice aim speed by equipping Warden Commander Armor, or +35% critical/backstab damage (Critical Damage Modifier of 1.85) otherwise. Oct 25, 2017 8,287 Colorado Springs, CO. Nov 4, 2020 ... Dragon Age Origins was the perfect bridge for me to start playing CRPGs on PC. You should aim for a permanent auto-critical. I'm going for a Dual Wielding Rogue for my first run, but I did seriously consider doing an Archer. The archery tree’s full drawn ability helps in higher damage on the first strike to uninjured enemies. eval(ez_write_tag([[728,90],'nexgengame_com-box-3','ezslot_0',110,'0','0']));Just select a single skill tree and master it inside out. Many players like big damage numbers—herein lies the main appeal of Arrow of Slaying. Assassin is completely useless on account of its talents requiring a melee weapon. In short, this is a process that often has an immediate and meaningful impact on your gaming experience … However, as if three seconds set up time was not problematic enough on its own, talent mechanics are unusually convoluted and definitely counter-intuitive. The most standard build people use for assassins in Dragon Age: Inquisition is to build the specialization around a Dual Wielding Rogue, which makes sense... but building a class around a damage dealing death-from-the-shadows tactician feels like it'd be right at home with an archer... it's like a Dragon Age sniper! Critical Range may theoretically vary from 0% to 200%, allowing for a 3.5 critical damage multiplier. What are the weapons and armor to use? The Longsight+Longbowman’s belt (found at camp, for a price) gives you a higher striking accuracy. So what would a Dragon Age Origins archer need if we take into consideration the build of a medieval British longbowman? By staying high and keeping your enemy’s side, the Archer build character is advantaged. Optimal specializations for an archer party are as follows: Bard—pre-buffed with + Cunning Song of Courage x3 will allow you to reach auto-critical without Aim; Assassin—specialization passive bonus, unresistible Mark of Death, though no longer stackable as of v. 1.03, provides an effective +20% damage bonus in most cases, since the majority of enemies have DamageScale equal to 1.0; Legionnaire Scout—specialization passive bonus, Mark of the Legion grants a huge +10 bonus to a damage-affecting attribute, Strength of Stone is the best anti-boss ability in the game. As you progress, you need to develop your game once again. I played and beat the game from 2-3 years ago--however in an argument that I had with my older sister on the Xbox 360 (she claimed the system was hers) In a rage, I deleted that saved account. The Archer Build has its advantages, but cannot lack in some downsides. The Fereldan Officer Longbow found in level 6 and has a +35% Dexterity and +2% Critical chance. I now use the Sacred Ashes mod from Dragon Age Nexus, which allows me to significantly alter the appearance of either Leliana or Morrigan. If perhaps you’ve had problems progressing levels, you need to rebuild your game. Besides, it boosts stamina up to 15. The situation will gradually change in DAA, though another 30 points invested into the attributes still won't be enough to make +X% critical/backstab damage items preferable to +X attributes ones. The Subterfuge tree allows for easy to miss and stealth ability, making you kind of ‘invisible’ to your enemies.eval(ez_write_tag([[580,400],'nexgengame_com-medrectangle-3','ezslot_1',120,'0','0'])); Avoid building up high strength and save up those points to equip your character with the best type of armor. Aim speed modifiers (in other words, rate of fire bonuses and penalties) have a minimum hard cap of +6.0s and a maximum hard cap of -3.0s. More: Best Mage Build in Dragon Age Origins. However, equipping Dreamsever ring, Focus Ring or Spiral Band ring, Amulet of the War Mage, inserting three Amplification Runes into armor slots, and maxing out the Spirit Warrior talent tree (each talent after Beyond the Veil grants a hidden +5% spirit damage bonus) will account for a full +50% bonus. For instance, the ‘Easy to miss’ and ‘Death from Above’ will work if you are positioned, either on the side or higher ground from your enemy. Do not invest too much on magic (15 or less). Essentially, you have to know the exact level of your target to be able to use Arrow of Slaying effectively. That said, Dexterity-based critical chance and critical range (+X% critical/backstab damage) bonuses from Accuracy far outweigh any possible benefits one can gain from investing in Cunning or Strength. Some pre-buff gear to consider is: A bonus of +24 cunning is very significant (refer to Song of Courage and The Tainted Blade damage formulae). This post is part of the series: Dragon Age Origins Rogue Class Guides. The Sabotage tree’s poisoned weapons and archer tree’s pincushion gives character s +25% weapon damage and +5% bonus, respectively, which progressively wears down enemies. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... To optimize an Archer, Duelist + Bard is superior. Essentially, armors having a high ranged defense work best for this Archer build. When shooting from a higher point, death adds a max damage bonus (25 %). I want to try and switch him to an archer but not sure of a good/optimal build for an assassin archer. Best item properties for an archer in DA:OA are: + damage-affecting attributes, +X% critical/backstab damage, armor penetration. There are several factors affecting aim speed, some of them, unfortunately, severely bugged—see Ranged Attack Speed Bugs for details. You only really need the … found in level 10, has a +6% Strength/Dexterity and +3% attack. The former allows to judge whether the target is worth your Arrow of Slaying. The best bow you can use in DA:OA, especially if you decide to take the Spirit Warrior Archer Route (see below). Burst Shot is friendly fire-capable, cannot boast an excessively impressive range (especially compared to an old war horse like Scattershot) and crits with factor of 3.0 on the main target, then with standard factor of 1.5 on the rest in 3m radius—in short, better effect is attainable without 2s conjuration time in DA:OA. It is suitable for its striking accuracy. I died a lot. The Warrior Archer build pushes for Templar. We to to deliever the best experiences in your video games times. CodyTwoHottie. Cailan's Gauntlets These are the only improvement on Red Jenny Seekers in DA:O: they have the same +15% critical damage bonus, and increased armor. Since already you have decided to go by the Archer build, a common mistake by most players is trying to merge the dual-wielder into their game. The abilities listed here also have a Stamina cost. On the other hand, the Sabotage tree offers poisoned weapons (you can damage your enemies for a lifetime). It has a +3% critical chance, +10% attack and backstabs damage, and +2% rapid aim. Please note targets 2 levels below the archer practically nullify the damage bonus, that is getting multiplied by 0. The Rogue class can be built into the highest possible damage per second (DPS) character, but often players that did not plan properly find their rogues falling early in battle. However, one of the old staple talents becomes largely obsolete and even counter-productive after a certain point in DAA. The items missing from the list are parts of Nimble and Blackblade sets the author was not able to acquire during his playthrough (in fact, there is a serious controversy as to whether they are lootable in vanilla DAA, without third-party workarounds and fixes, much like Dwarven Defender and several other items were in DA:O). The key mechanic of this build is the same as the Archer version – using flasks back to back to maintain all of your passive bonuses, while at the same time using each flask’s unique effect to your advantage. A low stamina/dexterity reflects significant character wear during an attack. Which are the upsides and downsides of this game? A classic Strength/Dexterity archery build is much more viable in DA:OA due to insane benefits from Accuracy. Andraste's Arrows and Elf-Flight Arrow are the only enchanted arrow types to be taken seriously, but their very limited quantity and situational usefulness do not make them too attractive, either. The main problem seems to be, indeed, finding that proper setup. After exporting the character to DAA, it will be immediately possible to switch Far Song for Bregan's Bow, if one is so inclined, thus raising the bonus to +30% critical/backstab damage (Critical Damage Modifier of 1.8). Optimal stat, talent and specialization choices are really simple with this build. For instance, Explosive shot ability goes for 35, Long Shot for 50, stealth/Poisoned weapon for 20, and Full Draw for 65 points. If you wish to discuss this, please do so at. Please note: the gear setup Oghren uses is sub-optimal (no Bregan's Bow (Awakening)); he has lower stats than an imported Warden would normally have; and, finally, he has no bard to boost his crit chance. There are three key principles to keeping an archer efficient: (a) use talents only when completely necessary; (b) have Shale in the party ( Rock Mastery aura is one of the best buffs in the whole game and works well with archers; (c) don't use the following: Haste or Swift Salve - refer to Ranged Attack Speed Bugs. ... Be it an archer or … Archery talents suffer from serious meta-balance issues. So, if your ambition is to become a great sharpshooter, one skill and one talent are mandatory: Master Survival and Combat Stealth/Master Stealth. A Spirit Warrior archer with a proper setup can outperform a rogue archer damage-wise by as much as 250-300%. Arrow of Slaying, if you like huge four-digit damage numbers; Spirit Warrior tree. The problem with Corruption is you obtain it very late in the game. The Archer build only works best during the Dragon Age’s Nightmare or Inquisition stages. This topic is locked from further discussion. Somewhat surprisingly, +X% critical damage gear is nice to have, but ultimately non-essential. Essentially, Aim + Song of Courage + Rock Mastery combination is what makes your cunning-based archer worth the investment. Here are some of those pros and cons. Other weapons used include the. The following steps will help you make a high DPS character, rarely hit by opponents, and use the best equipment available. By continuing to use this website you are giving consent to cookies being used. Basically, the only mandatory archery talents are Aim and Master Archer. This is the ranged support build. Dual Dagger AssassinI’ll be honest with you, this is my personal favorite build of the game. However, there are four necessary conditions to it: (1) getting the Spirit_Damage_Bonus property to the maximum (+50%): it's not an easy requirement, since most of the +X% elemental damage items are mage-restricted; (2) getting the CriticalRange property to the maximum possible: the cap will probably be unattainable with a warrior, but it is possible to get it as high as 160-170%; (3) achieving the first two goals without sacrificing much of your + attribute gear—balance your gear carefully; (4) casting an Affliction Hex or a Vulnerability Hex on a target with high-spellpower mage prior to attacking: though it's not an overtly lengthy preparation phase, by any means. Regardless of the skillset you choose, light armor works best with this build’s character. Basically, the one and only factor that can guarantee you will deal heavy damage with Arrow of Slaying is a multiplier bonus based on level difference between the attacker and the target. A helluva lot of strength. It is actually better to have + dexterity, + cunning, or, ideally, + all stats gear piece equipped than +X% critical damage one. Permanent auto-critical is attainable even for an entire archer party (PC archer, Leliana, Zevran, Shale). Warden-Commander Aedan Cousland, commonly known as the Hero of Ferelden, is the second son of Teyrn Bryce Cousland of Highever and his wife, Teyrna Eleanor. These include heavy, light, massive, and medium. The new rogue sustainable, Weak Points—essentially, a minor brother to Mark of Death in terms of effect, is definitely worth picking and keeping active at all times. Arrow Time is extremely situational. It does … The Felons and Mercenary coat are perfect for this build, the latter having a +5% ranged defense. First of all, rogue is vastly superior to warrior due to Lethality talent and Bard specialization. Both Song of Courage and The Tainted Blade bonuses are calculated based on your cunning at the moment they were activated. 1 Dragon Age: Origins 1.1 Overview 1.1.1 Arrow of Slaying: Usage Guidelines 1.2 Permanent Auto-Crit Setup 1.2.1 Critical Damage Modifier Calculation 1.3 Undesirable Gear Properties, Talents and Talent Combinations 1.4 Ranged Weapon Aim Speed and Aim Speed Modifiying Factors Reference 1.4.1 Massive Armor Usage and its Effects on Aim Speed 2 Dragon Age: Origins - Awakening 2.1 General … Unfortunately, enchanted arrows are as close to being useless in DA:O as it gets: early-game, they are scarce enough, while having a truly epic resistible +3 nature damage bonus from Arrow of Filth mid-game+, when your archer, if properly built, should be dealing consistent 100+ damage per crit, is not too impressive. Note that having matching armor gives you a bonus. Specialize as a Ranger since, with the ability to summon and fling deadly arrows, you’ll make a devastating archer. Of course, the trade-off should be within common sense limits: it would be extremely unwise to unequip Red Jenny Seekers for the sake of Dalish Gloves, for instance; yet Felon's Coat will boost your archer's damage much better than Warden Commander Armor. Take a look at this table: As you may notice, bonus multiplier progression is very weird, to say the least (in fact, there is a method to this madness: technically, binary xor just either adds or substracts two from the level difference). Take “Master Archer” in the “Melee Archer” tree, if you can. Also, if you have Zevran in your party, don't forget to buff him for additional +2 dexterity with Rare Antivan Brandy. Instead, maximize on cunning (up to 20) to achieve more successful backstabs. The most important thing to remember, though, is that Arrow of Slaying is only effective vs. Critter and Normal rank enemies. Stat distribution: enough dexterity to equip your weapon of choice with Fade, gear and specialization bonuses, the rest into cunning. The more noticeable differences between Origins and Dragon Age 2 are of combat style and the character development systems. Dragon Age: Origins - Ultimate Edition. With a proper setup, you could have two critical hits scored by the time it takes you to unleash one Arrow of Slaying - at zero stamina cost, without any consecutive penalties. The massive chest armor penalty is applied directly to Base Attack Timing (BaseDuration), in other words, to the default ranged attack animation length with Aim Speed 0. Thr Rogue Archer supports Duelist for the Defense bonuses. There is everything you need to know about the Archer Build in Dragon Age Origins. Amulet Of the War Mage : To earn the Amulet of the War Mage in Dragon Age: Origins, simply sign in to your EA account in Dragon Age Journeys. Any tips on tactics or what abilities I should enable/disable would be greatly appreciated. Overall, the +X% critical/backstab damage bonuses are relatively minor: the primary attribute values are just not high enough yet. antitrop. Nevertheless, additional abilities from the Subterfuge trees and Sabotage can also come in handy. For instance, this Long-range striking ability’s cool-down time is 8 seconds, the explosive shot being 12 seconds, and the full drawn is 24 seconds. He is Fergus's younger brother, Oren's uncle, and the main protagonist of Dragon Age: Origins. Please refer to this video to see some practical implications of this approach: http://www.youtube.com/watch?v=qHKTJLCkvjI. Edit: Currently playing with Cass(tank), Dorian, and want to add Cole as an archer. If perhaps you’ve had problems progressing levels, you need to rebuild your game. If you're looking to maximize your effectiveness, you'll want to hit 20 Strength (for gear), 30-36 Dexterity (depending on talents), and dump as much as you can after that into Cunning.. Cunning has several benefits. Playing the Rogue class allows for explosive arrow shots, long-range attacking, striking multiple enemies, striking from above, first blood, and pincushion. Undesirable Gear Properties, Talents and Talent Combinations, Ranged Weapon Aim Speed and Aim Speed Modifiying Factors Reference, Massive Armor Usage and its Effects on Aim Speed, Maximum Damage Approach: Spirit Warrior Archer. It should be noted The Tainted Blade has a very annoying tendency to turn off during any dialogue/cutscene, so stay alert. Companion in Dragon Age: Origins. There would be a need to equip some minor strength-enhancing gear, like Barbarian Mace or Shadow of the Empire first in order to equip some of the major strength-enhancing items. However, it is advisable to equip only Far Song and Cailan's Gauntlets for a total of +25% critical/backstab damage (Critical Damage Modifier of 1.75), since removing Key to the City or Dusk Ring for The Wicked Oath's sake is counter-productive. Heraldry: Legion of the Dead grants a bonus of +20 all attributes (sometimes, for reasons unknown, this bonus is +17 all attributes). The formula for critical damage modifier calculation is as follows: Combat Critical Damage Modifier is 1.5. The main contributing factor to this is Accuracy modal ability. © 2019 Nexgengame.com All Rights Reserved, This website uses cookies. Read on this article to know all about this Rogue archer build. Some of the old archery talents become more useful than ever: critical Scattershot with 3.5 factor is a sight to behold, while cumulative Suppressing Fire finally gets to shine in an archer party. There is no build-up, no foreplay if you will where the Inquisitor can deal with smaller problems on his own to give the player a sense of their character, their story, and … The character’s long shot ability, having a plus 600% damage bonus (max 15 meters), and works well during long-range combat. ... For Leliana to simply acquire Aim represents the economic route to making her an effective Archer. Rogue/Bard/Ranger/Legionnaire Scout. Some +X% ranged critical chance gear to consider is: It goes without saying, if you have only one archer in your party, Far Song is your best option as far as weapon choice is concerned. Dragon Age Origin Mage Or Rogue Archer? An archer builds primarily uses skills in the Archery tree. The following importable items are irreplaceable for the entire game or, at least, for 90% of the game: Andraste's Arrows can be of some help against elite bosses in DA:OA, so it may prove wise to import them as well, since there are none to be found in the expansion. Additional protection from the heavier armors is unnecessary as it only slows you down during attacks and reduces stamina quickly. Achieving goal (1) can be somewhat tricky. If you have played RPG type games in the past than you already know how important the process of creating your character can be because the choices that you make in the process are not just cosmetic! A viable DA:OA archer is vastly different from a viable DA:O archer. This weapon helps with cunning, willpower, combat, and endurance. There are four different types of body armor. While DA:OA has its fair share of top-notch amulets, gloves, boots, and belts, it is worthy to note helmets, chest armor and rings of comparable quality are either non-existent or acquired very late into the game. The best archer chest armor piece available in the game: finally something is slightly outperforming that old trusty war horse, The Felon's Coat. The damage numbers speak for themselves: 938 on a regular crit; 2586 with an Arrow of Slaying; 657 on a spirit-resistant primary target, then 700+ on the rest with Scattershot. Learn general tips for playing a true solo game without cheating including how to shut off other character's tactics to prevent them from assisting you and basic items your rogue will need in combat situations. Dexterity-based archers are easier to start with (no attack rating issues; however, cunning build archer rogues have a decent option of choosing Duelist for a first specialization, thus effectively solving the dexterity problem), but overall much worse mid- to late-game due to armor penetration problems. On the other hand, an imported Warden archer will be able to put it to good use in DAA until s/he finds a worthy alternative. The BAT for massive (heavy/massive without Master Archer) chest armor is 2.0s, for any other chest armor it is 0.8s, after which, the game engine adds a flat +0.8s animation length. 3k damage AoS is possible with maximized stats/party buffs/gearing. Attributes 1:31 Gear 3:35 Skills 8:40 Talents 9:42 Combat Showcase 15:55 Most likely my last Dragon Age Origins build! Similarly, the recovery times of the Subterfuge and Sabotage are quite long. However, aim speed can only be effectively reduced to 0 (apparently, animation length cannot be negative). For example, the skill, Arrow of Slaying in theory seems efficient but, it takes 3 seconds to set up and a high stamina cost. Cunning increases your armor penetration values, and the Lethality bonus allows you to derive your Strength bonus from Cunning instead. However, it is worthy to remember damage from abilities and gear (DamageBonus attribute) is capped at 100. Every other iteration of Dragon Age has disappointed. Inquisition makes it possible to develop an archer build, which has evolved with quite a significant DPS character. In short, DA:O Cunning-based archers will have to undergo a respecialization. Specializations: Spirit Warrior, evidently; Berserk, for the spec bonus; any specialization would be equally useless in the third spec slot, but maybe Champion is a bit better than the rest thanks to Superiority-enhanced War Cry and decent spec bonuses. reword to make more neutral; currently reads more like an essay than an article. The guide also contains a solid example mage build which works well on nightmare. In fact, it is possible to equip these armor pieces with minimal investment into strength, if the archer has Dual-Weapon Mastery (the archer should have enough unspent talent points by end-game). NexGenGame is all about helping you when you're stuck in video games. Since the Archer Build works well in the lower levels (1-10), the weapons need to be less complicated. In fact, you should probably have Guildmaster's Belt (at least, pre-Andruil's Blessing) and Dusk Ring equipped in-combat, too. Best stats/usage of Shale - posted in Dragon Age Spoilers: I have never really used Shale much, mainly because she has never proven useful in game except to knock people off their feet when she quakes the ground, lol. High endurance serves you in the best interest of avoiding being hit. The bulk of the guide is a glossary of the spells which are scored and ranked. This guide outlines the stats and skills of a pure casting type mage and how to build one. Obvious choices, like +X all attributes items, and gear pieces granting minor bonuses by DA:OA standards (less than +3 attribute X) are not listed. The gear listed below is not specifically archer-oriented, but definitely worth equipping, either as a pre-buff option or as a permanent combat one, if you are into optimizing your archer's performance. Stats: all Dex if you have a party to boost your ranged critical chance (a Bard, for example): otherwise, invest 5 points into strength to get Bravery.

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